Project Pace started as a reimagined 3D version of the tabletop dexterity puzzle Ball-in-a-maze; 1 month into development, it became something quite different.
​
Players use their mouse to tilt the board and move the ball, while using the keyboard and mouse-buttons to jump and attack. The original ball-in-a-maze concept was to include different obstacles and traps. The drastic change in our game’s direction started when I built an obstacle that would charge at the player when they enter a certain range, and that obstacle became the seeker enemy. My teammates and our playtesters loved that new dynamic; it opened the door for more combat-oriented gameplay, and to what the game is now. The code for the original seeker enemy became the inherited behavior for all enemy types, available here.
​
Each level was first drawn up before it was built in the editor. See the additional images for an example of the mockup.
​
​
​
​
To play “Project Pace”, you can download it for Windows and Mac.
